Turning digital engagement into real-world action

HUEMANS builds systems that move people into real-world experiences— driving behavior, guiding decisions, and enhancing moments.

The HUEMANS Stack

Behavior

Drive Action

Turn intent into physical activity.

Discovery

Guide Decisions

Help people decide what to actually do.

Experience

Enhance Moments

Layer experiences onto real-world events.

Products

Live Audio Layer

Voice overlays for real-time experiences.

FANSMIT
Problem

Sports media is fragmented, passive, and increasingly expensive—fans are forced across multiple platforms and subscriptions. Younger audiences expect interactive, social, creator-led experiences that traditional broadcasts don’t provide, while leagues and networks need deeper engagement without risking existing rights deals.

Solution

A next-generation interactive broadcast layer that sits on top of live events—enabling real-time creator commentary, community interaction, and shared viewing experiences without replacing existing streams or requiring new hardware.

Fansmit brings fans back to live sports by turning every broadcast into a personalized, interactive experience.

Fansmit’s patented platform enables fans to announce events from their connected device, synchronize those “fansmissions” with that event while other fans receive those fansmissions on their preferred device.

Fansmit broadcaster phone UI Fan broadcasting from home studio
Fans watching live sports at home Fansmit listener phone UI

Learn more at fansmit.com or contact@fansmit.com

Movement Platform

Kids ask to move—game mechanics drive behavior.

BounceKids
Problem

57% of parents report burnout. Kids spend 4–7+ hours a day on screens with only ~1 in 4 meeting daily activity guidelines (CDC). Over 30% of schools lack a full-time PE teacher while 1 in 5 children have childhood obesity.

Solution

BounceKids is an AI-driven, game-based movement platform for home, schools, and fitness organizations—kids ask to be active. It runs on any device (0 hardware, 0 barrier to entry). Motion is tracked through immersive, evolving 3D/VR experiences with redeemable rewards tied to real-world fitness progress.

Building the World’s Largest Movement and Learning Platform.

Transforming screen time into movement, learning and lifelong wellness.

One Platform. Any Screen.

Child active on laptop with BounceKids
Kids in gym following BounceKids on large screen
Classroom kids moving with tablet guide
Home dance experience on TV
Family exercising with BounceKids on TV
BounceKids on phone
BounceKids on iPad
BounceKids on computer

BounceKids Demo

BounceKids Camp & AfterCare Reel

Learn more at bouncefitkids.com or contact@bouncefitkids.com

Discovery Platform

Curated real-world experiences worth doing.

Discovery Platform one-pager graphic
Problem

People struggle to decide what to do: endless options exist nearby while most leisure time is spent in low-engagement activities (American Time Use Survey). Nearly half of Americans report loneliness (Cigna). Discovery is fragmented across platforms—creating a gap between intent and action.

Solution

LiviniItApp is a real-time, AI-driven discovery platform that shows you what to do around you right now—personalized to your interests, location, and live activity. It enables instant, relevant decisions for users and becomes a direct, high-intent distribution channel for venues at the exact moment people are deciding what to do.

LiviniItApp on phone and tablet

Coming soon to an app store near you.

One System

Behavior

Drive action

Discovery

Direct it

Experience

Enhance it

Each layer reinforces the others—creating a system where engagement leads to action.

The Vision

HUEMANS is building infrastructure for real-world engagement.

Connect